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    Lexia, the Elementalist

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    Lexia
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    Character sheet
    Character Name: Insanity
    Species: Unknown
    Alignment : Chaotic Evil

    Lexia, the Elementalist

    Post by Lexia on Sun Mar 05, 2017 3:49 pm

    Personal Info:
    -----------------------
    Name: Lexia
    Nickname: Lex.
    Age: 23 and 11 months.
    Gender: Female.
    Sexuality: Straight.
    Species: Human.
    Alignment: Neutral.
    -----------------------
    Appearance:
    -----------------------
    Height: 5 feet 6 inches.
    Skin/Fur/Scales, etc: Pale skin.
    Eyes: Sapphire.
    Hair: Typically her hair is loose or pulled back into a loose ponytail or braid. It's long and black, however, there are six streaks of colour through her hair.
    Looks: Generally, Lexia is a very VERY pale female. Through her long, flowing midnight hair are six colours which can be seen through it. These are; Red, green, yellow, white, blue and purple, each representing an element that she uses. When she uses one more than another, it can faintly glow from use. Its for aesthetics more than anything.
    Something to note about her is that her right arm is robotic, made of steels, wires and all that good stuff. It acts exactly like a regular arm, aside from a bit of pain when she attaches and de-taches the thing. This arm is grey and blue in colourations.
    What she generally wears, due to her worry about her own protection, is steel plated armour. It has these plates that are trimmed with gold. Aside from that, its made with purple materials which are simply gorgeous.



    (The outfit design doesn't belong to me! It belongs to jxw-spiralofchaos )

    Something fun to note is that this armour, like her hair, is directly linked to the magic that she can use. Overuse of specific elements when she goes into her stances (explained later) will shift what her physical appearance changes to, as well as what her armour looks like.  

    This is her appearance change.

    Just click here to see them please! XD

    (Again, I don't own the outfit design and such! It belongs to her again, she's got gorgeous woooork! ;3; )
    ---------------------
    Specialties
    ---------------------
    Strengths/skills:
    ~Lexia is an awesome cook. Sometimes. If she can be bothered cooking.

    ~Lexia is also rather quick and agile, having rather quick reflexes as well. However, the constant use of her above average speed will drain her of her energy rather quickly, by no means can she dodge bullets, but she can dodge a punch.

    ~Lex also is an elementalist. Keeping people away from her with the use of this magic is her speciality.

    Weaknesses/Flaws:
    ~Lexia has very little use for armour, as it weighs her down and prevents her from running to the best of her abilities. Due to this, she is extremely vulnerable to any sort of attack. Bullets will tear straight through her, swords leaving nasty wounds behind, lightning would burn her skin, ice freeze it and so on. Absolutely anything which would hurt a human will hurt her. Aside from emotional trauma, she’s had so much of that during her life that she almost is immune to any more hurt.

    ~Due to her traumatic past, Lexia finds little joy in anything, as if a small switch has been flicked off inside her to remain emotionally detached from things in the world. As such, people could consider her to always be a cold person, not wanting anything to do with her. This makes it hard for her to even consider making friends and she prefers to remain at a distance from others.

    ~When people get up close and personal with her, Lex has to rely on getting out of the way before she is able to retaliate with any sort of attack. Attempting to do otherwise and try to do a physical fight with them would surely a death sentence.

    ~Her arm also is robotic, however the material it is made from means it cannot actually withstand her using powerful magic. It explodes. So she has to remove it before any fights.

    ~Without her a specific item she has, she cannot harness the magic to its full potential and can only ever really use basic abilities.

    Special Abilities:
    Ya know what's cool? Lexia is an elementalist, which means she is able to use multiple and use particular elements during a fight. Elements, notice the plural? Yup. She can use more than one. She can use 6. While she is unlocking these powers, Lexia will find that its impossible to be able to use and maintain all of them. It gives her incredible migraines and she can't focus or concentrate well enough to even conjure a single spell.

    However, Lexia, upon searching, found an amulet which restrains and refines her abilities to use the newfound magic. Firstly, this amulet allows 3 elements to be used, provided the chosen elements aren't opposing elements. Here are the elements and their opposing ones.

    Fire is opposite to Water.
    Nature is opposite to Air.
    Dark is opposite to Light.

    So an example of a move set that she could use would be Fire, Air and Dark, but she couldn't use Fire, Dark and Light. Upon joining a topic, especially one which involves any sort of combat RP, there and then, Lexia MUST choose 3 elements. These cannot be swapped during the combat RP, and she cannot choose the forms, or stances, of any element which isn't chosen.

    Secondly, the addition of the amulet allows for UP TO 2 of her basic T1 abilities to be used, if time allows for her to use the spells. If time doesn't, then she can only really use one or none. So, if she has attacked or been attacked in a post, she may either use one, two or even no spells! It all depends on what the situation allows for. The use of the T1 spells create free magic energy that Lexia stores, which is known as essence. For every T1 spell she makes, she generates 1 essence. The magic energy is directly related to the T1 ability which is used. Fire magic creates fire essence, water magic creates water essence, nature creates nature essence, and so on and so forth. She can build these essences up over time so that they become a stockpile.

    After either 3 or 5 essences are gained of a single element, Lexia can burn essences equal to the number which is needed to use the next spell. These spells are either T2 (which needs three essences), or T3 (needs 5 essences). The spells are much stronger than the normal and basic spells which she uses. However, if she uses these stronger spells, she CANNOT use the basic T1 spells during that post. So, she cannot use a T2/3 spell in the same post as a T1 spell.

    Thirdly, the amulet allows Lexia to harness the true power of the elements. After 5 posts in combat, and on the 6th, Lexia can choose one of the 3 elements which she has activated for the combat RP. These are called stances. Stances last for two posts AFTER the one that she has assumed the stance. Each stance has its own perks and downsides. They will change her appearance and grant her additional things, but also make weaknesses to herself as well. While she is in the stances, Lexia is only able to use the element which corresponds with them. These stances are included in the elemental sections and their appearances, etc, are included there.


    Light element


    Light Element:
    Ability Name: Flashbang. (T1/basic light ability.)

    Ability Type: Ranged blinding orb.

    Ability Effect: Lexia summons a small orb of light which she can toss forward. This detonates after reaching 15 feet from her or she manually detonates it. She cannot detonate this straight away and she has to wait half a post. This is to ensure people have adequate time to know what she is doing and raise their arm to block it. The explosion that follows temporarily blinds people who don’t cover their eyes. The blinding light is like what happens when someone flashes you in the face with a torch when it's pitch black. If it's not blocked, it will blind and daze people for half a post - a full one, until they can readjust their eyesight.

    Limit/Cost/Weakness: This move is easily blocked if people know what's coming and cover their eyes. The debuffs it causes are all temporary and are easily recovered from.


    Ability Name: Guardians Shield. (T2 light ability)

    Ability Type: Protective shield jump.

    Ability Effect: Lexia leaps forward to an ally and summons a shield made entirely from light. The shield is approximately 3 feet wide and 8 feet long. The shield protects her ally from an attack and she takes damage equal to about half of the strength of the original attack. Examples of injuries that would translate are these. If the attack would have cut and poisoned her ally, she would receive a minor cut and become poisoned. A bite would result in puncture marks equal to where it would have bitten her. A fireball would cause burns. Etc. If the shield isn't able to block an attack, Lexia can use it for the next post to be able to block an attack before it vanishes. If it's not used at all during that post, then it simply disappears.

    Limit/Cost/Weakness: Lexia receives any secondary effects from the attack that she blocks. Poison, burns, temporary paralysis, etc, all pass through the shield and onto her, as well as half of the physical blow. Examples of the injuries that would transfer are stated before. This also costs 3 light essences to use.


    Ability Name: Lights Blessing (T3 ability)

    Ability Type: Area of effect, ally buffing ground symbol.

    Ability Effect: Lexia creates an area on the ground which is approximately a 300 feet circle on the ground. In this area, all the people which she considers to be her allies have their cooldowns reduced by 1 post. This buff applies to herself as well, but she can only use the maximum of 2 basic spells per post. However, it negates the need to only use 1 T2 or higher post per turn and she can use 2 of them. This area lasts for approximately 2-3 posts. Please note that this field cannot be cast while it is already active from previous posts. The first MUST die before she can use it again.

    Limit/Cost/Weakness: The only real weakness is that Lexia has to be able to distinguish who is and is not an ally when she casts it, otherwise her enemies can get this blessing and her allies suffer. This costs 5 light essences.


    Seraphim stance.
    Lexia calls upon the power of the light element, forming three semi-solid golden pairs of wings behind her. These wings are able to hold her weight in the sky, and she can use them like extra limbs. Seeming they are like extra limbs, they can also be damaged. The middle pair extends the furthest from her, reaching a wingspan of a total of 20 feet. The secondary wings are slightly above the main ones, which are slightly smaller than the middle pair, being 18 feet in wingspan. The tertiary is the smallest (14 feet), and below the middle pair. While she is in this form, her hair becomes a golden colour to represent element which she is using.
    Seraphim stance also grants her the ability to use Redemption. This ability is used once per light form, and she can reduce the cooldowns of a target by 2 posts, until they use their ability again. So if someone had the ability to use a fireball once every 3 posts, the cooldown becomes 1 post until they use it again, then it returns to being 3 posts. If the character has multiple cooldowns, it reduces them all by 2 posts until they are used, then it returns to its normal state.
    Downsides with the Seraphim stance is that it's aimed at protecting her allies. It's really utterly useless in a 1v1 combat RP.



    Dark Element

    Darkness Element:
    Ability Name: Familiar summonings (T1 spell, basic ability)

    Ability Type: Activated summoning spell.

    Ability Effect: She summons two weak creatures to form near her to attack for her. Their small 2 feet form allows them to be almost perfect for scouting or going through areas unseen. These creatures look like an average dog, the main difference being an elongated mid section that narrows greatly right before the hind quarters start. They are around 4 feet 5 inches long, with 7 inches leeway of their length. These also have a shortened muzzle, ears twisted into a partial circle at their tips. Their tail is long and has an incredible amount of fur on it. They have bites like that of an average dog and that is their only real way of attacking. However, their teeth are incredibly sharp and able to cut through flesh easily. These are incredibly dark in colour, ranging from blacks go deep reds, but nothing bright. Naturally, these creatures are able to conceal senses of "perception", meaning they are able to hide from people's senses until they are seen.
    These creatures last 6 posts from their original summoning, unless they are killed earlier.

    Limit/Cost/Weakness: These creatures are rather fragile, taken down by just three bullets, a spear, flaming orbs and other medium attacks. They aren't reliable for fighting and more serve as distractions from other things. Sadly, they also don't do well with others around them aside from their summoner and have the off chance of attacking allies as well as enemies. She can only have a maximum of 10 active at once and if any more are summoned while she is at the max, the oldest or most damaged two die and are replaced.


    Ability Name: Greater summoning (T2 dark ability.)

    Ability Type: Activatable summoning spell.

    Ability Effect: Lexia calls upon two rather large three headed dogs form. These hounds are rather bulky and stand taller than the others. They are 4 feet high and approximately 7-9 feet long, depending on the size of their tails. Being physical brutes, they are slightly slower moving, but still run as fast as a wolf. Their bites inflict a toxin that rots away the flesh around the injury if it is left for 5 posts of being untreated. The wound is incredibly painful and sensitive while it lasts.
    These creatures also take a fair few shots to kill. Shooting the central head will kill them instantly, but flank shots and shoulder hits require two bullets before taking them down a limb or section that they can use. Simply stabbing them in the heart also kills them too.

    Limit/Cost/Weakness: This little T2 ability also requires the need for her to use 3 of the dark essences. Otherwise she cannot create the creatures. Treating the toxin is simple, all one has to do is wipe the area with a sleeve or something like that. She can have up to four of them active at once.


    Ability Name: Demonic summoning (T3 dark ability.)

    Ability Type: Activated summoning spell.

    Ability Effect: Lexia summons the most powerful creature that she can, which is a rather powerful being. This thing is a giant winged, wolf-like beast, which has the viciousness of a wild and scared animal. Its strength surpasses that of a silverback gorilla and it is able to lug massive weights on its two feet, up to 500kg. This creature is able to create chains which can, if they connect, temporarily bind people to the one place for a post. It can only creates 1 chain every two posts. These chains are relatively easy to break out of, using magic (any kind at all near them breaks them) or slashing them with a dagger, shooting them with any gun, or wrenching them apart breaks the chains. Otherwise they fade the next post. The beast is incredibly fast, topping about 80MPH while it sprints, and reaching 60MPH in its flight. This creature is also sentient, meaning it will make decisions on its own, but never ones which will intrude on what Lexia wants it to do. What it looks like is simple. It looks like this. Its jaw can crush steels easily.

    Limit/Cost/Weakness: She can have only one of these active at any one time. It requires 5 dark essences to create and lasts until it is killed. It can be 'killed' in the same way in which humans can be, just... It takes another 2 shots to kill if it's in the chest. Head shots require 2 instead of one.

    Necromatic stance.
    Lexia allows her body to become wicked like the shadows around her. Darkness forms gowns around her before solidifying into wings which stretch to around 18 feet in wingspan that allows for flight and a small tail. Her clothing, likewise, changes to suit this form. It becomes more elegant, but this is her armour changing with the overexposure to the darkness. It doesn't destroy her clothing. Her hair turns into a purple colour, matching the streak as well.
    While she is in this stance, instead of granting herself or someone else a buff, instead she summons another creature. This is basically a second in command to the other beast which is her T3 summon. Although it's not as powerful, it is quite fast and unleashes deadly attacks if it can get close enough to use a pair of incredibly sharp claws and its deadly fangs. It doesn't have wings either, so it can only fight from the ground. This one, however, has a decent speed and averages at running as fast as 40MPH, but he can also do short bursts of speed of up to 60MPH. This lasts for 4 posts.
    Although she can create a numerous amount of creatures, they do take a lot of mental concentration to try and control them all. This will leave her more vulnerable to attacks, and if people knew her past, then they can also press another advantage with the wolves.



    Water element.


    Water Element:
    Ability Name: Scalding Stream (T1 ability, basic spell.)

    Ability Type: Mid ranged water attack.

    Ability Effect: Lexia creates a stream of scalding water to hit a target. This hits hard enough to be an equivalent of a firm punch. The right positioning for the strike would be enough to wind most people, but nothing further. If it's against bare skin, some first degree burns could occur. It can reach a maximum range of 30 feet from her, and is around 6 inches in diameter.

    Limit/Cost/Weakness: The force is enough to knock people around, however it cannot penetrate armour.
    The waters influence will dim in an incredibly warm environment.


    Ability Name: Waters Gift. (T2 ability)

    Ability Type: Activated regenerative spell.

    Ability Effect: Lexia uses her water to be able to restore allies within 10 feet of her. Lexia removes any negative debuffs from them, including poisons, nausea, headaches, etc. This also heals minor injuries such as grazes, bruises and small cuts. Larger injuries are influenced by this power and the water is able to patch these injuries up, enough to stop the bleeding and the ache, but it cannot completely heal the damage. This ability can only heal a maximum of 3 people/beings and is used instantaneously on the three targets.

    Limit/Cost/Weakness: This cannot be used on large groups of people and Lexia must be in range for the spells to work properly.
    It is only able to be used on three people at once.
    This requires 3 water essences.


    Ability Name: Let it rain! (T3 ability)

    Ability Type: AoE ranged attack.

    Ability Effect: Lexia calls down burning rain against her foes within 150 feet of her. This lasts for 2 posts, and the rain is incredibly hot. Upon contact, especially with the skin and more sensitive areas of the body (Eyes, nose, etc), the rain would start to burn the skin. After it burns, the rain is so hot that it will start to cause more serious injuries, making the 2nd degree burns larger across their body. To stop the rain from stinging their eyes, people can use their arms and such to block it, but it would still hurt them, like constantly being pricked with a needle. People which are within the area that Lexia considers her allies will not be hurt by this ability.

    When the area is cold enough, instead of rain that hails down, incredibly sharp icicles fall. These are strong enough to break through scales, sheets of steel and carbon based materials. But they are a little slower when they fall, which makes them easier to dodge.

    Limit/Cost/Weakness: This ability is pretty useless if you have a shield which you can hold over your head, so anything solid which can block the rain will render this ability a bit weak. This does not distinguish friend from foe, but neither does it hurt Lexia. This ability requires 5 water essences to use.


    Merfolk stance.
    Using her water gifts, Lexia creates thin layers of water to form across her body. These come together, forming semi-solid fins on the side of her elbows. Her hair also takes the colour of the blue streak through her midnight hair.
    Merfolk stance also grants a passive which heals medium scrapes, large bruises and long or large cuts at the end of the post. Any deep injuries or more major wounds, such as lacerations or limb removal, this ability cannot heal. However, it will staunch the blood flow. This lasts for the time she is in this stance and it can be transferred to another person.



    Fire Element.


    Fire Element:
    Ability Name: Flame orb. (Her basic/T1 spell)

    Ability Type: Singular ranged fire attack.

    Ability Effect:  Lexia calls upon the power of fire to be able to create a throwable ball of fire. This ball has a 2 feet diameter and is launched at speeds similar to that of a regular person throwing a tennis ball from a standstill. This travels for around 50 feet before it dissipates into nothing. If the orb connects with anything prior to that, it explodes with a heat that is able to burn flesh and set fire to clothing

    Limit/Cost/Weaknesses: It cannot melt steels, but the force from the explosion might slightly warp thin metals. Areas featuring a damp environment, or wet conditions, tend to reduce the impact of the burn that this can give. Wet conditions somewhat reduce the damage fire gives, and dumping sand, dirt, etc on the orb will extinguish it.


    Ability Name: Flaming Spears. (T2 fire spell, advance spell)

    Ability Type: Flaming ranged attack.

    Ability Effect: Lexia is able to create a set of eight flaming lances, which are around 6 feet long and 1 foot wide. She doesn't hold these, but they hover in the air around her, the point aiming towards her target. They linger there until the end of the post they were made and must be used. When Lexia uses these spears, they rush forward rather quickly - the same speeds at which old javelin throwers would throw them. So they are able to be dodged, but timing is everything. While these lances are in motion, Lexia cannot change the direction they are going in. She also cannot cause them to erupt in flames prematurely. After they have travelled 150 feet (which is just over 50 meters), they explode. However, if they hit something solid (including things like a wall of wind, steel sheets, things like that), they will either impale the object or explode. Things which it can impale are things like steel (approximately an inch or so thick), single layer brick walls, clothing, skin. If they become hit, the lance collapses in on itself towards the end which had pierced the object. They then explode to around the same thickness that the flame orbs one does. This burns, impales, and in general, hurts like a bi*** if it hits.

    Limit/Cost/Weakness: The lances have to be used within the post that they are created, if not, they explode next to Lexia and hurt her. Like a twit. This ability also costs 3 fire essences for her to use. Thick armour, heavy vehicles, etc, this will damage the outer hull but not be enough to destroy it.


    Ability Name: Firestorm (T3, Ultimate ability)

    Ability Type: Area of effect, ranged and deadly fire attack.

    Ability Effect: Lexia summons a large orb of fire of around 15 feet in diameter. After throwing it into the air, it stops anywhere between 60-80 feet (vertically) from the ground. She CANNOT throw it horizontally. It MUST be more vertical than horizontal. As in, if she were standing directly below it, it can only end up in the sky within a 5 foot radius of her. After reaching that point, Lexia detonates it. From there, it rains down small flaming orbs onto the battlefield within a 120 feet diameter for 2 posts, including the one that started the hailing of fire. The flaming balls that fall are around 2 feet wide, and cause small, burning explosions of 4 feet. If people are caught in that, they would be burned if they wore no armour. However, armours would heat up quite quickly if they took shots from this fire, probably 2-4 hits would start making the armour uncomfortable to wear. Even heat resistant armour can't take many of these hits before warping, due to the heat and the force they have when they impact the armour.

    Limit/Cost/Weakness: Not only does this cost 5 fire essences, but it also has a few more drawbacks. It only lasts for two turns and Lexia can vaguely control where the flaming orbs go so that they don't hit her. Allies and enemies both need to watch out for the orbs, as there is a high chance that they might be hit by them.
    It's a high risk, high reward ability.


    Spirit stance.
    Lexia calls upon the living fires to come to her aid and coat her in flames. They form two elegant wings from her back, the flaming tips of the membrane reaching up to 8.5 feet from her body. The wings give a 17 feet wingspan. From her lower back forms, a long and thin tail which reaches is 8 feet long from her. Her hair brightens to a crimson red, having flames dancing across its surface. However, these flames are under Lexia's control and will not burn her. That being said, others who are foolish enough to try and touch her while she is in this stance will be burned, as these are incredibly hot flames. Twigs, dry leaves and bark will probably become ablaze if she touches them.  
    While she is in this form, Lexia's fire abilities have increased strengths, the fire from her T2 and T3 abilities transfer to have enough force to be able to penetrate almost any non-heat resistant armour (thick steel hulls would still be protected from her flames, but they would dent it severely).
    While she is also in this state, her orbs of fire are much MUCH harder to extinguish. So much harder that it requires more than a decent breeze to put out her flames. A concentrated gale would be enough to take them down, however, her firestorms flames are invulnerable until they hit a solid object. Sure, wind can shift their path, but they cannot be destroyed like regular flames.

    Air Element.

    Air Element:
    Ability Name: Air Slash (T1 ability, basic spell).

    Ability Type: Ranged aerial displacement attack.

    Ability Effect: Lexia summons a small gust of wind which reaches around 90 feet from her. This ability, if it hits a human or something which is like one, the force is enough to knock them down or cause them to stumble. Anything caught in its length can stumble or be put off balance. It is around 24 feet tall or long, but only 3 foot wide. She is able to manipulate the angle in which she throws it, aka, if it's diagonal, a flat line, vertical or horizontal and send this line forward.

    Limit/Cost/Weakness: There's a few downsides to this ability as heavier objects aren't exactly shifted by it. For example, a car would sway as it was hit, but it wouldn't move.
    The ability cannot cut people, but just is a gush of air to make them falter.
    It's disorientation, not damaging, and heavy things can't be swayed by this ability.


    Ability Name: Air Bomb (T2 ability).

    Ability Type: Ranged area of affect bomb.

    Ability Effect: At a target location which Lexia can see and is also within 150 feet, Lexia creates an orb of condensed wind. The condensing happens rather quickly as air is sucked towards the location, enough to bring in rocks, branches and medium sized items of similar weight to that. After condensing for a few moments, it explodes outwards with enough force that it can topple humans which stand around it and within 30 feet of the explosion. The air around the explosion is enough also sent toppled humans flying forward for a few feet. The air also can crack trees and knock medium sized branches from the tree.

    Limit/Cost/Weakness: Lexia isn't able to stop this from hurting people which she considers her allies. The ability doesn't distinguish friend from foe. This also won't knock down trees, unless they are small saplings. Large, sturdy creatures are also able to stand up to this explosion as well. One other thing is that this ability requires 3 air essences to use.


    Ability Name: Tornado (T3 ability.)

    Ability Type: AOE ranged summoning spell.

    Ability Effect: Lexia calls down a tornado to ravage the area. The tornado is incredibly powerful, ripping up cars to throw them across the feilds. Small houses are torn apart by this ability, it also renders people unable to stand against it and causes even dragons to be grounded. The tornado sucks anything up to it within 50 feet of it and lasts for 3 posts. Anything within 200 feet of this cannot fly without being sucked into the eye of the winds. Lex, however, can stand right next to it and not be influenced too much by it. It is her magic and it cannot hurt her.

    Limit/Cost/Weakness: This thing costs 5 wind essences to actually be used. This moves rather randomly and Lex cannot control exactly where it goes. It's more of a 'go here!' and within 200 feet of her desired location, this thing will go to. So it does actually have a chance to completely miss her targets, which is rather fun for her. Lexia is also unable to protect her allies from the impact that the winds have on them unless she uses her T2 light ability to block the winds for a post.

    Insectoid Stance.
    Lexia calls the air to her aid which forms a long, air like trail behind her, two sets of semi-transparent moth-like wings which can be used for flight, her hair becoming long and white. They are about 16 feet with their wingspan. Naturally, her speed increases to 50MPH at a constant max which she can keep up for the two posts, but in short bursts, she can reach up to 70MPH. During this, Lexia is able to control exactly where she wants the tornado to go instead of giving it a vague direction. She is also able to use the power of this form to control other weather like things. Such as thunderstorms, male storms, and form of destructive weather. However, she can't create them, simply attempt to control. If it's created by another being, it will be a struggle of willpower for control. While she fights for control, Lexia isn't able to do too much other than stand there and concentrate on controlling the storm. If she loses the fight and they push her out of attempting to control it, her magic shatters and she is thrown back a little. Her magic will cease to work for five turns and she will be incredibly disorientated.


    Nature Element.

    Nature Element:
    Ability Name: Twisting Vines. (T1 ability, basic spell)

    Ability Type: Close ranged defensive move.

    Ability Effect: Lex causes the plants to come to her aid and for a shield in front of her. Initially, when she first summons them, they form a small spherical shield in front of her of 2x2 feet. Over the post, they slowly grow to reach a shield that is around 18 feet tall and 8 feet wide. The shield lasts until the end of next post. It can block any significant attack ranging from a spray of bullets to someone jumping forward to stab her. However things like a moving 10 ft high rock would require Lexia to summon the plants and still move out of the road as the wall would slow down the heavy rock, but not stop it.

    Limit/Cost/Weakness: Fire is able to destroy the branches quite quickly, degrading and burning them. The heavier and larger the object, the harder it is to block it. This one takes time to be effective and she has to think ahead to make sure she positions them correctly.


    Ability Name: Capturing vines.

    Ability Type: AOE ground spell.

    Ability Effect: The ground within 100 feet of Lexia becomes riddled with underground vines for the next 3 posts. While this is active, if people who Lexia doesn't recognise or trust step in the area, vines shoot forth from the ground to pin them or trip them up. Each vine can be anywhere from 1 to 12 feet long and they obey only Lexia, and they will always bend to her will. People who Lex considers her allies aren't hurt by these vines, but allies who she doesn't recognise can also be attacked by accident. These vines are easily broken, a stab with a dagger, pulling them out and off, shot and other basic attacks like this will pull the vines free. But these vines are also weakwilled and let someone go after only 1/2 a post.

    Limit/Cost/Weakness: Fire basically will destroy the field as they are rather flammable. This also costs 3 of her nature essences. Allies can also be harmed by this ability. This also only is really good for ground units, people in the air are pretty safe from this. These vines are also incredibly weak, so people on the floor should easily be able to get out.


    Ability Name: Plant dome.

    Ability Type: AoE Nature ball of vines.

    Ability Effect: Lexia calls upon the final powers of her vines. They shoot forth, weaving tightly together to create an incredibly thick wall of plant matter. This wall is up to 12 feet thick at the base, and around 6 feet wide at the top. It can hold most things back, but really heavy things, creatures or otherwise, can still break through. For example, Draligon would be able to break through it with ease. Magic tends not to be very useful, unless its fire. Then it just burns a hole through it. Rounds of bullets, grenades and other explosives eventually will break through it. The field that is covered by this ability is an area of 150 (ft long) x 50 (ft high). So it's diameter is literally 150 feet. In this area, Lex can create up to 3 vines that reach 20 feet long to help her fight and keep others at a distance. These vines can push back and hold anything less than 400lbs back. Anything over, they hold for a moment, before snapping. This lasts up to 3 posts before receding back into the ground.

    Limit/Cost/Weakness: This requires 5 of her nature essences. Using this ability is quite draining on Lexia and it traps herself and anyone in the area with her, until they can break through the wall of vines or it dissipates. Lexia has to control each vine individually, meaning multiple attacks during the setup phase of this will break her concentration and force her to use a different spell.

    Dryad stance.
    Nature entangles with Lexia, causing layers of branches to form around her. She calls upon the branches to wrap around her, extending and creating a thicker, invisible skin around herself. Her hair turns to a more of a green colour to match the streak in her hair. Cute little flowers also bloom for her while she's in this form.
    Although they slow her movement, the protection which is granted by them is significant, basically giving her a secondary skin. The secondary skin is quite hard and is able to block things like gunshots, sword hits, daggers and most other physical shots. Larger ones, such as that of a tank, rocket/grenade launchers can also be blocked. The PHYSICAL stuff can be blocked, like the shells and hulls and such, but the power behind them transfers back into Lex and they will be able to injure her. The explosions also burn and eat away her second skin as well. Magic is also something that this ability doesn't do so well against and it has a permanent 50% increased damage against her while Dryads stance is in place.
    The Dryads stance can also create vines which can stumble, trip or knock people back from her. These can form from the ground or be projected from her to around 60 feet from Lexia. She can create up to 3 vines (2 per post, max) and they are the same strength of the T2 vines, so useful for pushing people around and not much else. None of its unique abilities are able to be transferred go other people.
    The only bad thing about nature is that it's so easy to burn...

    ---------------------
    Personality:
    ---------------------
    Personality:
    She’s a little bit of a quiet person, staying at the back of the group so she can watch and gauge other people's reactions. Many people would consider trusting someone who is a quiet watcher like herself. She appears just a person who people would rather not go and talk with, which is more than true considering the constant cold expression which she can have. The only ways in which she would even consider to open up and speak when people is if they mention a topic or area which she can find or has an interest in. These things which Lexi finds interesting to her are things which she has no idea about or heard of in the past. Lexia would be considered extremely inquisitive because of this small flare that she has, as she wouldn’t want to be left out of a conversation which she finds interesting. Or have be the cause of something which is a giant misunderstand, thus her quieter nature.

    People who talk too much she often considers them to be a threat because no one is talkative without their own personal gain. Instantly, she can be distrusting and often has a hard time trusting people who say more than a few sentences at a time. Sometimes she won't really trust even common folk with their chatterbox-like nature, and thus dislikes being the at the center of large crowds attention.

    However, a bit more of a change can be seen as she no longer has a distrust which use to also come out when she sees people who use technologically based equipment, not liking anything which doesn't come from the natural world. Now, she is rather fascinated with it and has even worked out how to use a weapon which she normally never would have considered trying. This is her halberd, which is explained in her weapons app.

    Lexia is also the type of person who takes pride in her general appearance; she won’t go overboard and wear impractical things like an extremely tight or revealing shirt though. Lex wouldn’t really care too much though if her appearance isn’t ideal, however, she is shyer when she thinks it’s not a rather good look. For example, when her clothing is all tattered and torn, she will become incredibly self-conscious and extremely aware of the people or creatures who would probably be watching her closely. She's more on edge when she has damaged clothing, leaning towards becoming extremely wary of everything around her.

    Lex is also rather adventurous, willing to go out and explore different cities and areas where she has never really been before. Due to having a rather keen eye for detail, she normally doesn't get too lost in rather crowded streets-especially when she has been there before. She is rather happy with looking through new places, but while she is exploring she can appear to be a bit cold or stand-offish, not wanting to really interact with people while she is exploring a new place. Lexia is also more aggressive while she is in this state, really not wanting to be interrupted from her exploration.

    If things go bad in a situation, Lexia is rather weak willed. She won't really try and stand up for something which she knows is true, but others are hammering her that it's not. Rather, she would allow herself to be bombarded with untruthful things and therefore allow people to sorta just believe what they want to believe. She will keep the truth to herself if they are that stubborn that they don't want to believe her. This also stands true for fighting. If she doesn't have a purpose for fighting, such as defending people she respects, loves, likes, etc, she would easily fold.

    Overall, people could summarize her as a silent watcher, only keen to hear and talk of the interests which able to aid her with her own personal gain.
    A distrustful figure with a shaded background in the streets.
    The silent watcher.

    Likes/hobbies:
    ~Lex really enjoys reading, if it's a good history book or an amazing adventurous story, Lexia adores any and all books. Because of that love, she is an incredibly fast reader and can read and analyse texts and riddles much faster than the average person.

    ~She enjoys cooking a variety of for everyone, wanting to do see if her random ideas for cooking are able to satisfy even the more picky males and females.

    ~Lexia also enjoys looking after injured animals, wanting to allow them to become healthy like they once were. She also enjoys seeing the strengths of a variety of animals, witnessing what they are able to do and studying them for their own unique perks.

    ~Studying new things which she previously doesn’t know much about them. She enjoys doing this because it increases her knowledge, as she doesn’t enjoy not knowing things. However, her knowledge is always limited to the amount of time she is actually able to spend doing things.

    ~She also enjoys different puzzles, but her main areas which she likes more than others are solving riddles and written word problems. Lexia, however, hates physical problems like a giant maze. She'd rather throw them out into a river then attempt to solve it.

    ~Lex also has a lot of enjoyment coming from learning and investigating new and unexplored regions (to her at least). Due to this, Lexia is wanting to explore even the shadier areas of every city so that she can eventually claim that she has been everywhere. However, due to the short lifespan of humans, this probably won't happen.

    Dislikes:
    ~Seeing animals or creatures in pain, so she will try to help them, which can even lead to some rather interesting problems.

    ~Allowing the unjust to get away with things which are rather unfair.

    ~The ones who just seem to ignore anything interesting which others are saying, or ignoring those who are trying to teach the insolent.

    ~A rather obvious dislike, but she hate the arrogant and people who think they are self-righteous.

    ~Pain, who doesn’t hate pain?

    ~Boredom is another thing which she can’t stand as she prefers to be entertained by listening to others or exploring.

    ~Lex also dislikes the thought of being tortured as if they scratch her tattoos, it can impede with her ability to channel her magic effectively. However, she keeps this mainly to herself and won't allow this dislike known to many.

    Fears:
    ~Lexi fears the complete utter darkness, something so dark that she can’t even see a foot in front of her eyes.

    ~She also fears the loss of her hair, something which she has been growing ever since she was a child.

    ~Lexia has a tendency to fear talkative people, thinking they are out for their personal gain.

    ~Never finding her partner again.
    ---------------------
    Family:
    ---------------------
    Parents: Both assumed dead.
    Mate: Assumed to be dead.
    Offspring: None.
    Relative: None.
    Brothers/sisters: None.
    ---------------------
    History:
    Born to a family of animal lovers, Lexia was a rather hideous child. Scrawny. Small. Delicate. Fragile. Her parents were both confused at their offspring, having to take more care of her seeming she was so small. They were both physically larger people, her mother working at a jewelry store (and doing some rather shady things there) and her father a mechanic. They had little to no time to care for their tiny little child, so she often was with her mother in her younger years, helping and tending to the stores business. During this time, her mother often lent Lexia books about history and novels to keep the child entertained during sometimes the hours of quietness which they had to endure while they waited for customers to show up. Some days, Lex would stay home in the company of the many animals which their parents had in order to help take care of them. They mainly had wolf-like creature, some resembling a striking red, others a dull silver with a light green mane.

    Time went on, and Lexia noticed that her mother often did dealings with a rather handsome man, and another royalty-like person. Lexia had often talked to her mother about these curious people, but hushed her whenever she asked. Little did Lex know, her mother wasn't being entirely honest with the people...

    Thus time went on, puberty saved Lexia from her horrific appearance, but she always remained a bit small and scrawny compared to some of the other students. But she wouldn't complain. It was better than being what she originally had been. Her mother kept doing bad business, and her father worked.

    Eventually though, the two people found out what her mother was doing.

    When Lexia was 17 years old, she was on the way back to her home and shop when the smells of smoke caught her attention. Becoming worried, Lexia ran back to her home and on the streets which it laid, her face paled. Lexia's worry became a horrific reality. The home she had known for so many years was ablaze, anguished cries of her dying pets lay in the flames. Panic struck in her, where she began to run toward to help. But two sets of arms latched onto her, refusing her to continue. She kicked and screamed for them to let her go, before the last of the howling pain from her beloved animals ceased. From there, Lexia's nature shattered. She became quiet. The watcher she was today. Even through the questioning session, the officers were becoming unnerved by her cold, emotionless appearance. She was eventually told that she wasn't guilty to cause the flaming blaze as a fellow student was able to back up Lexia. Her friend was able to convince the officers with her claims, persuading them that Lexia was with her in classes. However, when the tables turned, no matter how much Lexa demanded, the officers refused to answer her questions as well about the fire.

    Lexia often snuck out in the middle of the night to see if she was able to find out clues as to what happened to her mother and father that day, as they had both vanished. Eventually, after many weeks of digging, Lexia found the proof that she was dreading. The fire was intentional, her father murdered there, her mother missing. She was confused, why wasn't she told? Further digging in the next few weeks found more evidence. Substantial bills were being paid to the officers keeping her there. The bills which were being paid to keep the silence of the officers and to keep Lexia in the dark were being paid by rich people. She had a gut feeling that it was the two her mother was scamming. But then there was a bill with her name on it, instructing them to keep her in the dark about all that was happening so that Lexia wasn't able to press charges.

    Eventually, Lexia broke away from the caged officers, frustratingly enough for them. She stayed in the wilderness and surrounding villages for three and a half years, slightly exploring the outlying areas with a slight bit of curiosity. By the end of her own slight exile, she was able to almost map out the surrounding areas in her own mind due to the amount of sheer time she had spend wandering the plains. She stayed there until the search for her had died down, before vanishing altogether. All records of the incident and of her disappearance were mysteriously destroyed, and a huge amount of money passed between hands that day.

    This was when she returned back to the cities of where she came. Every day since she returned, she wasn't alone, accompanied by a large black and blue wolf by the name of Nithya. However, even with the addition to her family, she would never again would she turn her eyes to the streets where her father had died. Lexia downright refused to even go near it.

    As for her mother, Lexia would never forget what the treachery had caused for not only herself, but for the rest of the animals who also died in the flames of her home.

    She has so much resentment for her that she has never searched for the woman who caused them so much pain.

    Since those times... Horrible things had happened that she wishes never to be spoken of again. because of something, she lost her arm and was forced to replace it with a robotic one. She never speaks of how she lost the arm.

    Years went past, but since then, she had been figuring a way to get back home to the people she loved.

    ---------------------
    RP paragraph: I'm Lexia, do you need me to state how I RP again..? But fine. . . Seeming this is a new app.

    The streets were almost bursting with activity, people crowding the thin paths snaking between the buildings. But the sound of clicking heels rang over them all, causing them to almost part like the sea from her seemingly powerful presence. Lexi raised a slender hand, brushing some of her midnight hair away from her face as she tucked it behind her ear. A small sigh escaped from her lips as she wandered around, looking through everything this small place had to offer her. Her blue skirt billowed around her as she walked, her soft eyes looking towards the windows of various buildings.
    She was in search of a little thing to keep her company on her travels.


    Last edited by Lexia on Sat Mar 18, 2017 6:43 pm; edited 4 times in total
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    Re: Lexia, the Elementalist

    Post by Lexia on Mon Mar 13, 2017 6:37 am

    BUMP. I'm done <3
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    Re: Lexia, the Elementalist

    Post by Lexia on Wed Mar 15, 2017 7:36 pm

    Bumping it!

    ~Changed wing sizes
    ~Added clarification to Seraphim Stance
    ~Changed name of the fire stance to Spirit Stance


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    Re: Lexia, the Elementalist

    Post by sLy on Sat Mar 18, 2017 5:15 pm

    Ability Name: Flashbang. (T1/basic light ability.)

    Ability Type: Ranged blinding orb.

    Ability Effect: Lexia summons a small orb of light which she can toss forward. Any time she wants to, she can detonate it (It automatically detonates at 15 feet). The explosion temporarily blinds people who don’t cover their eyes. The blinding light is like what happens when someone flashes you in the face with a torch when it's pitch black. If it's not blocked, it will blind and daze people for half a post - a full one, until they can readjust their eyesight.

    Limit/Cost/Weakness: This move is easily blocked if people know what's coming and cover their eyes. The debuffs it causes are all temporary and are easily recovered from.

    This spell needs a minimum delay before it will detonate in order for the weakness to properly take effect. Otherwise she can just flash it into people's eyes instantly and blind them.


    Ability Name: Familiar summonings (T1 spell, basic ability)

    Ability Type: Activated summoning spell.

    Ability Effect: She summons four weak creatures to form near her to attack for her. Their small 2 feet form allows them to be almost perfect for scouting or going through areas unseen. These creatures look like an average dog, the main difference being an elongated mid section that narrows greatly right before the hind quarters start. They are around 4 feet 5 inches long, with 7 inches leeway of their length. These also have a shortened muzzle, ears twisted into a partial circle at their tips. Their tail is long and has an incredible amount of fur on it. They have bites like that of an average dog and that is their only real way of attacking. However, their teeth are incredibly sharp and able to cut through flesh easily. These are incredibly dark in colour, ranging from blacks go deep reds, but nothing bright. Naturally, these creatures are able to conceal senses of "perception", meaning they are able to hide from people's senses until they are seen.
    These creatures last 6 posts from their original summoning, unless they are killed earlier.

    Limit/Cost/Weakness: These creatures are rather fragile, taken down by just three bullets, a spear, flaming orbs and other medium attacks. They aren't reliable for fighting and more serve as distractions from other things. Sadly, they also don't do well with others around them aside from their summoner and have the off chance of attacking allies as well as enemies. She can only have a maximum of 10 active at once and if any more are summoned while she is at the max, the oldest or most damaged two die and are replaced.

    Since you can only use up to 2 T1 spells in one post, you have the potential to summon up to 8 of these things in one go. Although almost no different to a dog (yet they are still annoying to deal with) they also have sharper teeth and can hide from all senses except sight. Yes, they may be used for scouting, but now they can just overwhelm her enemies. Consider dropping the number of dogs she can summon per cast.


    Ability Name: Demonic summoning (T3 dark ability.)

    Ability Type: Activated summoning spell.

    Ability Effect: Lexia summons the most powerful creature that she can, which is a rather powerful being. This thing is a giant winged, wolf-like beast, which has the viciousness of a wild and scared animal. Its strength surpasses that of a silverback gorilla and it is able to lug massive weights on its two feet, up to 500kg. This creature is able to create chains which can, if they connect, temporarily bind people to the one place for a post. These chains are relatively easy to break out of, using magic or slashing them with an incredibly sharp sword half a dozen times will break them. Otherwise they fade the next post. The beast is incredibly fast, topping about 80MPH while it sprints, and reaching 60MPH in its flight. This creature is also sentient, meaning it will make decisions on its own, but never ones which will intrude on what Lexia wants it to do. What it looks like is simple. It looks like this. Its jaw can crush steels easily.

    Limit/Cost/Weakness: She can have only one of these active at any one time. It requires 5 dark essences to create and lasts until it is killed. It can be 'killed' in the same way in which humans can be, just... It takes another 2 shots to kill if it's in the chest. Head shots require 2 instead of one.

    Chains that take up to 6 strikes to break is far from 'easy to break'. Have to keep in mind that if the chains do bind them, they are sitting ducks for the beast. Even worse, there doesn't seem to be a limit to how many chains this beast can conjure.


    Ability Name: Let it rain! (T3 ability)

    Ability Type: AoE ranged attack.

    Ability Effect: Lexia calls down burning rain against her foes within 450 feet of her. This lasts for 2 posts, and the rain is boiling hot. Upon contact, especially with the skin and more sensitive areas of the body (Eyes, nose, etc), the rain would start to burn the skin. After it burns, the rain is so hot that it will start to cause more serious injuries, making the burns larger across their body. To stop the boiling rain from stinging their eyes, people can use their arms and such to block it, but it would still hurt them, like constantly being pricked with a needle. People which are within the area that Lexia considers her allies will not be hurt by this ability.

    When the area is cold enough, instead of rain that hails down, incredibly sharp icicles fall. These are strong enough to break through scales, sheets of steel and carbon based materials. But they are a little slower when they fall.

    Limit/Cost/Weakness: This ability is pretty useless if you have a shield which you can hold over your head, so anything solid which can block the rain will render this ability a bit weak. This does not distinguish friend from foe, but neither does it hurt Lexia. This ability requires 5 water essences to use.

    450ft in radius around her is huge (~137 metres) and not everyone has any shielding abilities, hence they are going to get burned anyways even when they think they should be far enough from anything. I can also get a bit technical with boiling rain, as the tiny droplets would have large enough of a Surface area to volume ratio to evaporate before it can hit the ground (assuming they are as hot as stated above). As a suggestion, lower the temperature of the rain, as well as reducing the area which this effects.


    Ability Name: Firestorm (T3, Ultimate ability)

    Ability Type: Area of effect, ranged and deadly fire attack.

    Ability Effect: Lexia summons a large orb of fire of around 15 feet in diameter. After throwing it into the air, it stops anywhere between 60-80 feet (vertically) from the ground. After reaching that point, Lexia detonates it. From there, it rains down small flaming orbs onto the battlefield within a 360feet diameter for 2 posts, including the one that started the hailing of fire. The flaming balls that fall are around 2 feet wide, and cause small, burning explosions of 4 feet. If people are caught in that, they would be burned if they wore no armour. However, armours would heat up quite quickly if they took shots from this fire, probably 2-4 hits would start making the armour uncomfortable to wear. Even heat resistant armour can't take many of these hits before warping, due to the heat and the force they have when they impact the armour.

    Limit/Cost/Weakness: Not only does this cost 5 fire essences, but it also has a few more drawbacks. It only lasts for two turns and Lexia can vaguely control where the flaming orbs go so that they don't hit her. Allies and enemies both need to watch out for the orbs, as there is a high chance that they might be hit by them.
    It's a high risk, high reward ability.

    Same as 'Let it Rain!' reduce the radius of the area which this effects. Note, seeing how it is performed, she could also throw the large orb of flame up and in a general direction, rather than just vertically above her. You will need to state how far, horizontally, can she throw it then.


    Ability Name: Air Bomb (T2 ability).

    Ability Type: Ranged area of affect bomb.

    Ability Effect: At a target location which Lexia can see and is also within 150, Lexia creates an orb of condensed wind. The condensing happens rather quickly as air is sucked towards the location, enough to bring in rocks, branches and medium sized items of similar weight to that. After condensing for a few moments, it explodes outwards with enough force that it can topple humans which stand around it and within 30 feet of the explosion. The air around the explosion is enough also sent toppled humans flying forward for a few feet. The air also can crack trees and knock medium sized branches from the tree.

    Limit/Cost/Weakness: Lexia isn't able to stop this from hurting people which she considers her allies. The ability doesn't distinguish friend from foe. This also won't knock down trees, unless they are small saplings. Large, sturdy creatures are also able to stand up to this explosion as well. One other thing is that this ability requires 3 air essences to use.

    This isn't complete. 150 what?


    Ability Name: Twisting Vines. (T1 ability, basic spell)

    Ability Type: Close ranged defensive move.

    Ability Effect: Lex causes the plants to come to her aid and for a shield in front of her. The shield which forms is around 18 feet tall and 8 feet wide. The shield lasts until the end of next post. It can block any significant attack ranging from a spray of bullets to someone jumping forward to stab her. However things like a moving 10 ft high rock would require Lexia to summon the plants and still move out of the road as the wall would slow down the heavy rock, but not stop it.

    Limit/Cost/Weakness: Fire is able to destroy the branches quite quickly, degrading and burning them. The heavier and larger the object, the harder it is to block it.


    This ability seems too highly defensive for a T1, considering that it can block almost anything standard, except fire (but again, not everyone has fire). Especially for someone immobile, literally anything they try to do, whatever slashes, magic or rounds he unleashes, Lexia in her next post can just pop this ability while looking at her nails, and she gets to use another T1. This ability can also block most AoE abilities, if she knows where to position herself. So yyyyeah, as it is, it seems a bit impossible to land a hit. I would probably suggest a cooling down period before she can use it again, or make a significant delay before the wall appears (last one may be preferred since the vines are incredibly tough but grows more slowly to reinforce itself).


    Ability Name: Capturing vines.

    Ability Type: AOE ground spell.

    Ability Effect: The ground within 300 feet of Lexia becomes riddled with underground vines for the next 3 posts. While this is active, if people who Lexia doesn't recognise or trust step in the area, vines shoot forth from the ground to pin them or trip them up. Each vine can be anywhere from 1 to 12 feet long and they obey only Lexia, and they will always bend to her will. People who Lex considers her allies aren't hurt by these vines, but allies who she doesn't recognise can also be attacked by accident.

    Limit/Cost/Weakness: Fire basically will destroy the field as they are rather flammable. This also costs 3 of her nature essences. Allies can also be harmed by this ability. This also only is really good for ground units, people in the air are pretty safe from this.

    300 ft is a huge area, and not everyone has fire abilities. For those who don't, and are ground-based combatants, how would they escape? How durable are the vines and how long will they root them for?


    Ability Name: Plant dome.

    Ability Type: AoE Nature ball of vines.

    Ability Effect: Lexia calls upon the final powers of her vines. They shoot forth, weaving tightly together to create an incredibly thick wall of plant matter. This wall is up to 12 feet thick at the base, and around 6 feet wide at the top. The field that is covered by this ability is an area of 150 (ft long) x 50 (ft high). In this area, Lex can create up to 3 vines that reach 20 feet long to help her fight and keep others at a distance. This lasts up to 3 posts before receding back into the ground.

    Limit/Cost/Weakness: This requires 5 of her nature essences. Using this ability is quite draining on Lexia and it traps herself and anyone in the area with her, until they can break through the wall of vines or it dissipates. Lexia has to control each vine individually, meaning mutiple attacks during the setup phase of this will break her concentration and force her to use a different spell.

    I think this may need a bit of rewording so I know it is a dome (e.g. diameter needed). How strong are the attacking vines, as well as the vines walling off the area?


    Dryad stance.
    Nature entangles with Lexia, causing layers of branches to form around her. She calls upon the branches to wrap around her, extending and creating a thicker, invisible skin around herself. Her hair turns to a more of a green colour to match the streak in her hair. Cute little flowers also bloom for her while she's in this form.
    Although they slow her movement, the protection which is granted by them is significant, basically giving her a secondary skin. The secondary skin is quite hard and is able to block things like gunshots, sword hits, daggers and most other physical shots. Larger ones, such as that of a tank, rocket/grenade launchers can also be blocked, but the explosions will damage her still.
    The Dryads stance can also create vines which can stumble, trip or knock people back from her. These can form from the ground or be projected from her to around 60 feet from Lexia. None of its unique abilities are able to be transferred go other people.
    The only bad thing about nature is that it's so easy to burn...

    So basically she is invincible and cannot be harmed by anything except fire or something that has significant impact damage. I understand this is generally a defensive element, but still, there should be some weakness within her stance that allows these weapons to get through.


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    Re: Lexia, the Elementalist

    Post by Lexia on Sat Mar 18, 2017 6:44 pm

    Bump xD

    Did everything you asked >:)

    Plus a few things extra - reduced the size of the T3 light ability. Also put in more limitations for it.
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    Re: Lexia, the Elementalist

    Post by sLy on Sat Mar 18, 2017 7:12 pm

    APPROVED


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    Re: Lexia, the Elementalist

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