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Voxeling (2.1): Navigating the UI OoC81

    Voxeling (2.1): Navigating the UI


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    Character sheet
    Character Name: Leif
    Species: Human
    Alignment : Chaotic Neutral

    Voxeling (2.1): Navigating the UI Empty Voxeling (2.1): Navigating the UI

    Post by Leif on Sun Nov 13, 2016 3:18 am

    If you haven't, go read the first chapter here.  It'll get you all set up for this chapter.

    In this tutorial, you'll learn how to navigate the left third of MagicaVoxel 0.98.  I'm going to have to split this chapter into three parts, since it's much too big for one chapter.

    Let's start by opening it up.  When it loads, you should be greeted with this screen.
    Voxeling (2.1): Navigating the UI Main_s11

    Menu Bar
    We'll explore the screen from top left to bottom right, starting with the menu bar.  It should look the same no matter what operating system you are using.
    There are four buttons, each with its own submenu.

    Voxeling (2.1): Navigating the UI File10
    -New: makes a new file
    -Duplicate: makes a copy of the current file
    -Save: saves the current file
    -Save As: saves the current file as a copy
    -Open: opens another file
    -Import: imports a file
    -Screenshot: takes a picture of the model view
    -Bake: bakes lighting and effects into the model
    -Export: Exports the model (files can be exported as .vox, .slab, .xraw, .qb, .obj, .ply, .mc, .2d, and .iso

    Voxeling (2.1): Navigating the UI Edit10
    Undo: undoes the last action
    Redo: redoes the previous action
    Full: fills the model area
    Fill: does nothing at the moment
    Empty: empties the model area
    Shrink: shrinks the model area to the size of the current model
    Shell: deletes everything not visible from the outside
    Inner: does nothing at the moment

    Voxeling (2.1): Navigating the UI Palett11
    New: makes a new palette
    Open: opens a palette
    Save: saves the current palette

    Voxeling (2.1): Navigating the UI View10
    Grid: turns on/off the grid
    Edge: turns on/off edges
    Frame: turns on/off the model area frame
    Ground: turns on/off the ground
    Shadow: turns on/off shadows
    Background: turns on/off the background

    Palette Panel
    The Palette Panel is where you can edit palettes and change the current color you are using.  Each palette is made up of 255 colors.  The top right box (the one you can't click) is unused.  There are 2 default palettes to choose from inside of the program, and 2 blank ones for you to make your own.  Go to Palette>Open in the menu bar to open a saved palette.
    Voxeling (2.1): Navigating the UI Palett12
    Voxeling (2.1): Navigating the UI Palett13
    Voxeling (2.1): Navigating the UI Blank_10
    To edit a new or existing palette, there is an HSV tab at the bottom, which you can click to expand.  It features a hue slider and brightness slider, as well as a RGB input area.  If you click on the three lines, the HSV panel turns into an RGB panel, which can be more useful for advanced users.
    Voxeling (2.1): Navigating the UI Color_10
    Voxeling (2.1): Navigating the UI Rgb_pa10
    You may have noticed the "E" and "G" tabs on the left side of the panel.  The "E" tab is for choosing the edge color, while the "G" tab is for choosing the ground color.

    Brush Panel
    Voxeling (2.1): Navigating the UI Brush_10
    There are 6 buttons in the first section of the Brush Panel, each corresponds to a certain brush mode.
    L (line mode): draws voxels in a line
    C (center mode): draws out from where you first clicked your mouse
    P (pattern mode): makes a pattern based on present voxels
    V (voxel mode): draws voxels wherever you click
    F (face mode): adds a layer to the voxel surface clicked
    B (box mode): draws a box from the starting X,Y,Z coordinates to the end X,Y,Z coordinates
    The second section of the Brush Panel hold the action buttons.
    Attach: places voxels based on brush mode
    Erase: removes voxels based on brush mode
    Paint: paints voxels based on brush mode
    Move: moves voxels along an axis (hold shift to move freely)
    <: picks a voxel color from the model (like an eye dropper)
    -: removes all voxels of a certain color
    >: replaces all voxels of a given color to a new color
    The third and fourth sections go together.
    Mirror X: mirrors along the X axis
    Mirror Y: mirrors along the Y axis
    Mirror Z: mirrors along the Z axis
    Axis X/Y/Z: basically Face Mode for an entire plane
    I haven't experimented enough with the 5th section to know enough about what it does.  Updates to come.

    View Panel
    The View Panel is basically the View Menu in the Menu Bar.
    Voxeling (2.1): Navigating the UI View_p10

    That's all there is for the Menu Bar and left third of MagicaVoxel.  Chapter 3 will be arriving soon.


    Walk into the room,
    gonna make your bang go boom,
    and I'm like,
    "Hey, hi, hello"

      Current date/time is Wed Apr 24, 2019 11:13 am