The Beyond

Welcome to The Beyond! We are a sci-fi/fantasy roleplaying forum. In this world, it's a game of survival; only the fittest will live. Don't worry, we won't bite; we've got an awesome staff team, and equally amazing members. Make sure to read over the rules before you begin rping!

Please register or login!

Welcome to the Beyond. Something's out there, just waiting for you to find it. It's either hunt or be hunted out in this dangerous territory, so watch your backs. Join us now, and explore our mysterious depths...

Quick Links

http://i.imgur.com/ILzmAKy.png



News

-Welcome our newest member, Necromancer

-Come keep track of our latest site event! Some would say, it's pretty insane Insanity Event

-Check out our latest contest and win some cool prizes Banner Contest

Here you can find new things about the forum, so make sure you check here often!

Latest topics

» Minea's weapons updated
by Lexia Tue Aug 15, 2017 2:30 pm

» Smaragdna Šuma
by sLy Tue Aug 15, 2017 6:09 am

» Xastristan, meet the Void [EVENT. Combat, some mature scenes]
by The Lost Wanderer Tue Aug 15, 2017 2:42 am

» Moonasa
by Lexia Sun Aug 13, 2017 8:57 pm

» Wolfsbane [w/ Leif, Arik]
by Leif Sun Aug 13, 2017 1:00 pm

» Mox Larrs
by Lexia Sun Aug 13, 2017 12:51 am

» Lore: The Nypherian Empire (WIP)
by Defaox Thu Aug 10, 2017 1:43 pm

» Mavrik Collins (WIP)
by Mavrik Sat Aug 05, 2017 2:02 pm

» In the Presence of Power ((Keskorie and Shenzi))
by Keskorie Sat Aug 05, 2017 10:20 am

Staff Online

Affiliates

Our Affiliates
The Beyond
The Beyond

Their Affiliates
ROA

    Sly's Weapons and items

    Share
    avatar
    sLy
    Head Administrator
    Head Administrator

    Status :
    Online
    Offline

    Male Posts : 301
    Reputation : 4
    Age : 25

    Character sheet
    Character Name: Sly
    Species: Human
    Alignment : True Neutral

    Sly's Weapons and items

    Post by sLy on Wed Jun 01, 2016 2:28 am

    Character name: Sly
    Link: http://www.intothebeyond.org/t47-sly-the-apothecary-remastered

    Timepiece:
    Name: Timepiece
    Type: Pocket watch (Weapon/Item)
    Appearance: A silver and gold pocketwatch no bigger than the palm of one’s hand. It has very delicate and intrinsic designs all over the outer portions of the lid, with a sapphire eye of a dragon in the centre that can freely move on its own.



    Upon opening the lid, an image akin to the astronomical clock would shoot out across the room and generate a very surreal aura, as if the room the timepiece is in has suddenly turned into a giant clock, with all the citizens inside the room being inside it to see its mechanisms. The insides of the timepieces have a very unique structure and set up of different components, including those that are typical inside any timepiece (gears, pivots etc.) and those that are not (marbles, tracks, mirrors and light sources). Every part works in synergy to tell more than just time, including the position of the moon, the constellations and location of the wielder on a planet.



    Materials: Generally silver and gold, but with steel parts and gears.
    Thickness: N/A
    Purpose: Serves to manifest any desires that the wielder wants in a clockwork fashion. Can be used as a weapon or an item.

    Abilities:

    Manifestation

    Spoiler:

    Despite its physical appearance, the timepiece possessed around 10million individual components that make up its clockwork. This includes gears, pivots, supports and strings. Its key ability is knowing what the wielder needs or wants in any given situation and manifest them using its own pieces, building and structuring them like it was some gigantic 3D puzzle. The bigger or more complex the structure is, the more pieces it requires.

    For the sake of simplicity, any structure the wielder makes will require a set percentage of pieces from a pool of 100%. Small or simple structures take up less pieces compared to larger or more complex structures. An example includes Sly’s signature weapon, the rapier, which would take no more than 10% each. A sidesword, his secondary weapon, would take 15%.

    In addition to the 100% pool of “true” pieces, wielders of this timepiece can improvise with “false” pieces to allow them to make even more structures or gigantic ones that would otherwise be impossible with the 10million starting pieces. False pieces are stored in a separate pool to a true pieces. Instead of being restricted to being stored inside the timepiece, false pieces can be stored both in the timepiece and the active structures. To gain false pieces, an active structure must absorb any impact against it without breaking. That momentum from the impact is converted to false pieces, and is then stored inside that structure. For example, a light attack like a punch or a stab would store 5%, a heavy attack like a finisher move would store 10%. Examples for ranged weapons include projectile power equivalent to a pistol round storing 2% per round, a rifle 5% per round, and sniper 10% per round. If, for whatever reason, the structure was destroyed, it will lose all the false pieces it had gathered.

    All timepiece structures suffer from a common weakness to EMPs. Although it would not destroy the timepiece completely, exposure to EMPs will cause all structures to collapse and disable the timepiece for a brief period of time (3 posts). While disabled, Sly will lose access to all the timepiece abilities and will have to consider alternative options.

    Sly can build structures that fill one of two purposes. Economy or Combat. In economy, he builds structures that assists him by either reducing cost of structures or increasing the number of false pieces he can gain. These structures cannot defend themselves however and they are rather weak. Additionally, they are expensive and can only provide benefits to the same weapon which they are made out of. Examples of economic structures Sly builds are:


    • Amplifier

      Cost: 60% pieces
      Construction time: 1 post

      A pawn-like structure with an axillary head, the dials spinning around an aura-emitting glowing centre. Increases the number of false pieces Sly can gain via momentum against his structures by +5% for the duration which this is active.

    • Capacitor

      Cost: 80% pieces
      Construction time: 2 posts

      A bishop-like structure with four small plates revolving around its head. Grants Sly +5% false pieces per post and for the duration which this is active.


    --

    Combat structures are, as the name entails, clockwork structures that serves for either defence or offence. These structures are stronger than the economy structures and are cheaper, but may require additional pieces to keep functioning. Examples of combat structures are:


    • Pulse/Spade Sentry

      Cost: 25% pieces
      Construction time: 1 post
      Reload time: 1 post

      Sentries are reserved for the two weapons, Pulse and Spade only. Pulse sentry is a clockwork mantis that shoots six marbles from its head at once. The number of marbles can increase if they hit something before a reload. Spade sentry is a clockwork snake that fires only one marble but at a much higher power, granting it more penetration. Oppose to Pulse sentry, it does not gain any benefit from the false pieces it earns.

    • Spawner

      Cost: 10% pieces
      Construction time: 1 post


    A rook-like structure with a glowing sphere of some sort hovering above it. This acts as a sort of beacon for spirits from another dimension to gather around, but they cannot be seen or felt and they cannot assist Sly at their current state. The spawner allows Sly to use some of his false pieces to manifest a type of spirit in a clockwork body to fight alongside him. They will have abilities similar to the weapons themselves, but are much weaker. More description is provided below each weapon.

    Five Spirits

    The weapons of the timepiece.

    The timepiece is enchanted in such a manner that it is possessed by spiritual entities. Sly may harness the powers of those spirits, as they will provide the structures with different special properties that may give them an edge. However, only one spirit may be active each time. One way to work around this is to activate one spirit, drop a special structure somewhere, then change spirit and create another structure. Therefore the wielder will have two structures of different special properties.

    Each spirit have unique properties and abilities for the wielder. There are a total of five entities, and therefore, weapons.

    Mirage:

    Mirage is one of five weapons, a melee weapon representing the defensive aspect of Sly’s timepiece. It is paired with Nemesis. The pieces are blue in colour, adorned with silver markings that are imbued with magic. This weapon is named after the water wolf spirit that possessed this weapon. When materialised, Mirage takes a slightly different form compared to the other weapons, in that it resembles a sidesword than a rapier. This means Mirage is much more durable than the other weapons, capable of blocking powerful blows that would otherwise shatter it if it were any normal weapon. It is very hard to break Mirage, as it is, according to Sly, the most durable of all his weapons. Mirage takes on the alias, “Perfect Guardian”.

    --

    Mirage is perhaps the best weapon for Sly in the early phases of his development. It provides an early shield that can block many forms of attacks for a brief period of time before counter-attacking, allowing Sly to shoot his shields after casting them, towards his opponents. If landed, the shield provides him some space, as well as a small window of opportunity for him to capitalise the dazed state of his enemies. As such, Sly is among those characters who can take on marksmen early using only a sword.

    Mirage cannot be solely relied upon due to its poor offensive capabilities. Any other weapon can fill that role easily and Mirage should only be used for defence. The blade edge is not as sharp as the other blades, meaning one swing won’t cut through an enemy but can heavily bruise or crush their bone if Sly swings it hard enough. The shield which Mirage grants also have quite a cooldown, and becomes rather useless without them. Use this opportunity as an opening to attack.

    Mirage spawner

    A Mirage spawner can create the following:


    • Wolf

      Cost: 20% pieces
      Construction time: 1 post

      A simple clockwork wolf. Aside from a metallic body, it attacks and behaves like an ordinary wolf.

    • Beowolf

      Cost: 30% pieces
      Construction time: 1 post

      A two-legged wolf creature with long front claws. They are stronger than an ordinary wolf but costly.

    • Leviathan

      Cost: 50% pieces
      Construction time: 3 posts

      A powerful serpent-like creature with four short legs. Can charge a short distance to knock enemies back.


    Summon
    Summoning only works if Sly has gained at least 100% false pieces and used them to build a totem like a huge puzzle. To summon Mirage, Sly must make a chess-like piece (half his height) with a crescent moon crown and with a pair of long, pointed ears jutting out from either side of the crown. However, this will be a weak summon.

    The summoning gets stronger if Sly makes the chess piece larger (up to his shoulder) and with a half moon crown (200% false pieces). A full summon can be achieved if the totem is even larger (his full height) with a full moon crown (300% false pieces).

    When Sly summons the spirit Mirage, the weapon will take on the form of a blue and silver clockwork wolf-like creature with longer ears and long, slender body with fur and scales. The body appears silver with blue markings all over her. As a result of this, Sly will not be able to use Mirage as a weapon until the summon dissipates. As well as having a will of its own and same abilities, if Mirage herself blocks an attack, she can convert the momentum into pieces and summon a wolf or two beside her (depending on how big the momentum was). These wolves don’t have any abilities of their own. The summon lasts for up to 10posts or until Mirage is destroyed.

    NOTE: Sly’s totem summoning is not limited to what’s stated in this app. He can combine up to three weapons into one totem to create a giant chimera beast, but these cost up to three times the number of pieces across all types of summoning. Additionally, they will only be used for plot purposes unless permission is given to use them.

    Weak summon: Mirage is a large silver wolf with blue markings. Can block attacks with power equalling a pistol round, or 3 heavy blows before shattering.

    Medium summon: Mirage is a large wolf that developed scales around her legs and parts of her body. Can block attacks with power equalling a rifle round, or 10 heavy blows before shattering.

    Full summon: Mirage takes on her true form as described above. Can block nearly all forms of attack. Really, the only thing that can put her down at this point is perhaps an atom bomb.

    Ability

    Moon shield
    Pointing the weapon forward, Mirage emits a potent blue aura from the tip of the blade that will block all forms of attacks for a brief period of time (5 seconds). The duration of the shield resets every time Mirage blocked a hit. If this is activated while striking an enemy, the enemy would be knocked back and dazed briefly.

    Alternatively, the wielder can swing the weapon in an arc in front of them, where Mirage will project the same aura but in a dome around the wielder (radius = 7 metres), protecting them and anyone inside from all forms of non-underground damage for 5 seconds. Again, the duration resets if it blocks something. The downside to this is that it is more expensive, has a higher cooldown and the false pieces gained are reduced by 50%.

    The wielder also has the option to flick the shield forward (or outwards if it is a dome), striking enemies from afar (25metres maximum) and dazing them very briefly if they failed to block or get out of range in time.

    Cost: 20% pieces (60% pieces for dome)
    Cooldown: 1 post (3 posts for dome)

    Nemesis:

    Nemesis is the second of the five weapons, a melee weapon representing the offensive aspect of Sly’s timepiece. It is paired with Mirage. The pieces are red, adorned with gold markings that are imbued with magic. This weapon is named after the phoenix spirit that possessed this weapon. The rapier that Nemesis forms has a narrow blade, and small, fiery wings protrude from both sides of the guard. Nemesis is a ‘glass rapier’ in a sense that it trades its durability for power and its disrupting abilities. However, it breaks so easily that even a simple sword swing to the side of the blade can shatter it. It is therefore a poor weapon of choice when Sly needs to defend himself, and often he will need to switch to Mirage if enemies get too close with their attacks. Nemesis takes on the alias, “Anti-life”.

    --

    Nemesis is the key weapon for Sly in terms of offense in the later phases of his development. The thinness of the blade allows it to impale and pierce through armours well above its tier with ease. Nemesis is a cursed spirit, impregnating the pieces with powerful negating abilities that could cause wounds that were harder to heal, or even cut through pure magic-based attacks. As such, this weapon is great against those who rely upon magic-based abilities such as mana, chakra, ki etc. In addition to being able to hit nerve points and disable certain limbs, Sly can pierce other points, depending on whichever magic system his opponent uses. The effects of such would disable the flow of that energy past that point, and therefore to a limb. However, anyone with immense amounts of energy can overcome it, though with impaired accuracy. As such, Nemesis is not as effective when used at the very start of a battle. Nemesis is an incredibly deadly weapon, capable of killing or crippling enemies from the very first strike.

    Nemesis is very fragile that even a strong fist-block against its side is enough to break it, and does not provide a lot of accessible abilities. Because of this setback, Sly cannot use this in just any situation. Nemesis is terrible without proper support, therefore Sly must use it like an opportunist. Find the right moment to activate Nemesis and then perform a crippling blow, then quickly revert back to Mirage.

    Overall, when used correctly, Nemesis will become the most powerful of the eight weapons. It will still remain a glass rapier in the late phases, hence it can still easily shatter if Sly is not too careful.

    Nemesis spawner

    A Nemesis spawner can create the following:


    • Falcon

      Cost: 20% false pieces
      Construction time: 1 post

      A simple clockwork falcon but can break through an ordinary sword before shattering. Very fragile at anywhere except its beak.

    • Gryphon

      Cost: 30% false pieces
      Construction time: 1 post

      A clockwork gryphon, which is stronger than a falcon and can just do normal claw swipes than having to charge.


    Summon

    When Sly fully summons the spirit Nemesis, the weapon will take on the form of a red and gold clockwork phoenix with a long tail. Nemesis can perform a powerful dive or charge at enemies which is near impossible to block due to her abilities. However, she must rest every post between attacks. She can also pluck some of her feathers to be used by Sly, counting as part of Nemesis’ structures, and therefore turning into rapiers.

    Weak summon: Totem is half Sly’s height, has a sunrise crown and a pair of fiery feathered wings on its side. Cost = 100% false pieces.

    Nemesis is a falcon, small enough to perch on Sly’s shoulder. Her rushing attack can pierce through an inch of steel at most, but may shatter in the aftermath.

    Medium summon: Totem reaches Sly’s shoulders, has a full sun crown and a pair of fiery feathered wings on its side. Cost = 200% false pieces.

    Nemesis becomes a fully grown falcon with fiery feathers in her wings and tail. Her rushing attack can break through a tank at most, but may shatter in the aftermath.

    Full summon: Totem reaches Sly’s height, has a sunset crown and a pair of fiery feathered wings on its side. Cost = 300% false pieces.

    Nemesis is twice the size of Sly and becomes a clockwork phoenix. Her rushing attack can pierce through anything, but depending on what she had pierced, she may shatter in the aftermath.

    Abilities

    Blinding lunge
    Sly lunges forward with Nemesis, charging the weapon up. At the end of the lunge, Nemesis discharges all of the stored energy into a sudden flash of light, blinding anyone unaware and facing directly at the tip of the blade. If Nemesis pierces something, the weapon would instead burn the target with 120oC heat (can leave 2nd/3rd degree burns on a living target).

    Apotheosis:

    Apotheosis is the third of the five weapons, representing the ascension aspect of Sly’s timepiece. It is the only weapon without a pair, but gains an additional ability. This weapon is named after the Peryton spirit that possessed this weapon. Apotheosis appears as a white and transparent rapier with intertwining green and brown branches over the hilt and forte of the blade. It cannot be activated unless Sly has at least 50% pieces available. Upon activation, Apotheosis appears as a bulky sword that slowly splits into up to 10 identical floating rapiers, appearing as Sly’s “wings”. The rest of the blades can stick to the ground, where the branches would grow and root themselves for further use. These blades are as durable as an ordinary rapier and were controlled telepathically. They are versatile, being able to fulfil many roles, but not all of them at once. This mode can also temporarily grant Sly the ability of flight. These blades can move as fast as how one would swing a very light sword or a stick.

    --

    Apotheosis is one of two ‘utility’ based weapons, the other being Pulse, that can be wielded and used without needing a hand to hold it. It can fulfil multiple purposes, such as defending or attacking, but despite being 10 blades in total, they are no better than what Mirage or Nemesis can do. Apotheosis is more of a supplementary weapon, being able to support Sly’s attack or defence and should remain as such. Sly can also take one of the 10 blades in his hand if he needs a weapon to hold onto. Additionally, Apotheosis can be used to help Sly reposition from one place to another fairly quickly, although he can only dash the one time until Apotheosis hits something. Overall, Apotheosis is a good well-rounded weapon. It can play an offensive or defensive role. It can fight in melee or ranged combat. It can supplement other active weapons. It is basically the jack of all trades.

    Apotheosis spawner

    An Apotheosis spawner can create the following:


    • Pegasus

      Cost: 40% pieces
      Construction time: 2 posts

      A clockwork Pegasus with three floating short blades around it that works similar to Apotheosis. Sly can dash to these Pegasi.

    • Deer

      Cost: 35% pieces
      Construction time: 2 posts

      A clockwork deer with blade-like antlers to attack with when they charge at enemies. Sly can dash to them. Sly can dash to these deer.


    Summon

    Upon summoning Apotheosis, the weapon takes the form of a white, green and brown clockwork Peryton with branch-like antlers that sprout leaves and flowers. Apotheosis has detachable wings that split into a number of rapiers and are controlled in the same manner as how Sly controls them. Additionally, when he dashes, Apotheosis’ body dissipates into many flower petals that float to and past enemies, slicing them before reforming near another of his blade. Apotheosis is very sturdy, requiring a number of hits enough to level a building to destroy him.

    Weak summon: Totem is half Sly’s height and possesses one pair of large white wings on its side. Cost = 100% false pieces.

    Apotheosis appears as a horse with two makeshift wings. As such, he cannot fly at this state. His wings can only form 4 rapiers in total.

    Medium summon: Totem is up to Sly’s shoulders and possesses two pairs of large white wings on its side. Cost = 200% false pieces.

    Apotheosis becomes a Pegasus with four ‘real’ wings. His wings can form a total of 8 rapiers.

    Full summon: Totem is up to Sly’s height and possesses three pairs of large white wings on its side. Cost = 300% false pieces.

    Apotheosis becomes a large Peryton and has six wings in total. His wings can form a total of 12 rapiers.

    Abilities

    Whispering blades

    Sly detaches the floating rapiers and they will hone in towards his enemies from all directions. If the blades miss, or once they have cut through an enemy, they will become transparent and reposition before turning white again, and the whole process repeats. False pieces gained from impact against these blades are reduced by 50%.

    Cost: 20% false pieces per post
    Cooldown: 3 posts

    Blade dash

    Holding onto one of the Apotheosis blades, Sly concentrates on a distant Apotheosis blade and quickly dashes to it, the two blades merging together in the end. If Sly hits an enemy or a target in his path, he can dash again. If Sly missed his target or nothing was in between, Sly cannot dash again until he did hit something with Apotheosis.

    Cost: Free
    Cooldown: Varies (see description).

    Pulse:

    Pulse is the fourth of the five weapons, representing the retraction aspect of Sly’s timepiece. It is paired with Spade. Both weapons do not have any abilities. The pieces are purple and white, adorned with lavender markings that are imbued with magic. This weapon is named after a mantis-spider chimera spirit that possessed this weapon, where the top half of the spirit is that of a mantis and the bottom half that of a spider. Pulse takes upon a different form compared to the other weapons, in a sense that it is a dagger with an inbuilt flintlock-like trigger and a bladed gear, spun with a spool of string, attached to the guard.

    When Sly thrusts this weapon, the gear is shot forward spinning, unwinding in a straight line at up to 20metres, before spinning back towards the dagger like a yoyo. However, if Sly strikes the gear at one of his structures, he can either pull himself towards it, or pull that structure towards him.

    The flintlock mechanism is activated by a small trigger, causing the gear to spin and generate small hiltless daggers collapsed into marbles. Initially, up to six can be generated before the trigger is released and they are fired, but more can be generated if they gained false pieces. Each marble cost 5% pieces, and they fly at half the speed of a pistol bullet. Sly can fire these marbles one at a time in quick succession in a straight line, or form them around him and make them collapse onto a point before they spread in a cone (up to 20 metres in total, meaning the ‘midpoint’ can be at up to 10 metres). Additionally, Sly can attach strings into each marble but it will slow them and reduce their maximum travel distance to 15 metres. Sly must reload every time he fires the marbles (1 post).

    Despite its appearance, the gear is a rather weak weapon itself. It may look like a buzz saw, but it cannot produce deep lacerations, as it is not their purpose. Rather, its true weapon is its incredibly durable string. Thanks to its retraction properties, Sly can pull himself closer to structures, or he can use the string to bind enemies or set up tripwires and traps to activate some of his structures. However, the gear is sharp enough to cut off thick ropes. The marbles have appalling penetration, only enough to pierce human skin at maximum range. Upon close range, they can only leave small dents on iron armour. Not effective against heavily armoured targets.

    Pulse spawner

    A pulse spawner can create the following:


    • Hornet

      Cost: 5% pieces
      Construction time: 0.33 post (up to 3 can be built in 1 post)

      Basically a clockwork hornet that looks like a giant ball with two pairs of wings. Extremely weak and attack is no more than a needle-like stinger that emerges from below it. Generally used to activate some structures.

    • Spider

      Cost: 10% false pieces
      Construction time: 0.5 post (up to 2 can be built in 1 post)

      A clockwork spider. Slightly more durable, but does not have an attack. Usually used in a swarm to bind targets, create a net, or s single one of them can create a string that acts as tripwires or connection between one structure to another.

    • Manticore

      Cost: 60% false pieces
      Construction time: 3 posts

      A powerful clockwork lion that is part scorpion. Agile and bulky, and can shoot threads from the stinger. Very costly and has a very weak underbelly.


    Summon

    Upon summoning Pulse, the weapon takes the form of a white and purple clockwork mantis-spider beast with a large spool of string stocked inside her. Pulse can quickly set up all forms of traps with her string like a web depending on what Sly needs. The source of these strings is from her spinneret. Her strings are durable, requiring a least a heavy blade strike to sever them. Additionally, Pulse can shoot marbles from her mouth, using her forearms to form a mechanism on her head before spitting them. She can only fire marbles one at a time in quick succession in a straight line.

    Weak summon: Totem is half of Sly’s height and has eight ‘legs’ protruding out of its side. Cost = 100% false pieces.

    Pulse appears as a normal mantis around half Sly’s size. She does not have any spinnerets, so she could not use any strings in this form. Pulse can only fire up to 3 marbles.

    Medium summon: Totem is up to Sly’s shoulders and has eight ‘legs’ protruding out of its side. Cost = 200% false pieces.

    Pulse appears as a larger mantis but with a very limited supply of string in her abdomen (can only shoot one thread). Can fire up to 6 marbles.

    Full summon: Totem is Sly’s height and has eight ‘legs’ protruding out of its side. Cost = 300% false pieces.

    Pulse takes on her true form. She is capable of shooting multiple threads of her string from her spinneret, allowing her to set up traps much more efficiently. Can shoot up to 9 marbles.

    Spade:

    Spade is the final of the five weapons, representing the ranged penetration aspect of Sly’s timepiece. It is paired with Pulse. The pieces are mostly black, adorned with white diamonds and markings that are imbued with magic. This weapon is named after a serpent spirit that possessed this weapon. Spade is different to Pulse in that it can only fire one marble regardless. However, the longer Sly charges it, the more range and power the marble will have, reaching up to 300metres and being able to pierce through several inches of steel. It can be considered a ‘sniper’ portion of Sly’s kit, although the actual weapon will be much better in terms of penetration, range and power of the bullet.

    Being able to shoot only one shot before requiring one post to reload means Spade is another definition of a “one shot, one kill” type of weapon. Whenever Sly uses Spade, he must aim his weapon very carefully. Spade does not come with a scope of some sort, meaning Sly’s accuracy at great distances can be terrible. The further the enemy is, the more likely he will miss if he did not construct spade into a sniper rifle structure. Spade is more of a portable sniper rifle for Sly to carry around, but it will always be outclassed by even a very average sniper rifle itself. Like Pulse, Spade takes one post to reload after expending its only marble.

    Spade spawner

    A spade spawner can create the following:


    • Snake

      Cost: 15% pieces
      Construction time: 1 post

      A simple clockwork snake. Normally used for recon or to bite enemies when they least expect it. Does not have any venom however.

    • Basilisk

      Cost: 30% pieces
      Construction time: 2 posts

      A larger clockwork snake (height of tail is half of Sly’s height) with menacing red eyes. Unlike the real thing, it cannot literally petrify anyone, but attempts to shock them momentarily with their icy stare. Can shoot a single marble like how it sprays venom, but only at up to 10metres. Beyond that, it cannot see anything.


    Summon

    Upon summoning Spade, the weapon takes the form of a black clockwork serpent with white patterns all over his body. He is able to shoot marbles from his mouth to pierce his targets, but his range and accuracy will depend on the strength of the summoning, as well as his ability to camouflage with the surroundings.

    Weak summon: Totem is half of Sly’s height and has a scaly tail curling around its base. Cost = 100% false pieces.

    Spade appears as a normal viper but larger. His range is only 50metres maximum with precise accuracy before it will falter at longer ranges due to him being unable to see any further. Spade cannot camouflage at this summon.

    Medium summon: Totem is up to Sly’s shoulders and has a diamond imbedded at its head in addition to a scaly tail. Cost = 200% false pieces.

    Spade appears as a larger viper with a diamond imbedded at his forehead. His range is increased to 100metres before being unable to see any further. He can camouflage into very dark places, but that’s it.

    Full summon: Totem is Sly’s full height and has sprouted webbed wings in addition to a diamond on its head and a scaly tail. Cost = 300% false pieces.

    Spade appears as a winged viper. His range is increased to 300metres and is able to camouflage himself into a black smog to reposition.

    --

    Time Manipulation (Event ability):

    Sly’s timepiece possessed the ability to create its own dimension around Sly, where he can manipulate time to some extent. This appears as a large, translucent dome. Only one of these domes can be active at any one time, and their effects include decelerating, accelerating or freezing time. Note, the timepiece cannot reverse time.

    The effects and properties of each dome varies depending on what Sly wants to use them for. All domes are generally costly to his false piece count but Sly can choose to exclude himself from the effects of the dome if he is inside it. However all his structures will be affected if caught inside (with the exception of manifesting structures inside the domes, but they will be affected afterwards). The domes cannot really be used for offensive purposes directly, and is more of a utility-based and reactive ability. Energy-based attacks are not affected by the time domes.

    The duration of these time domes cannot extend further than the same post which they are created, meaning they will last less than 1 post.

    Time dome: Acceleration

    Sly creates a dome that speeds up time of those inside it. The world outside the dome would appear to be moving in very slow motion. Aside from speed buffing his allies, Sly has difficulties finding use for this time dome. This, and Time dome: Deceleration, suffer from having a very border. To break these domes, all anyone has to do is throw a decently sized mass at the surface and the whole thing breaks (e.g. a rock). Acceleration can also be used to speed the growth of some plants or decaying process of some materials. But any large masses leaving or entering the dome will cause it to break.

    Cost: 60% pieces
    Cooldown: 3posts

    Time dome: Deceleration

    Sly creates a dome that slows time of those inside it. The world outside of the dome would appear to be moving very swiftly. This time dome can be used to trap enemies, allowing Sly to prepare his next move before they really notice it. Deceleration can also reduce the momentum of enemy attacks or any momentum anyone sustains inside it, meaning they will take significantly less fall damage or impact from, say, a speeding vehicle. As with Acceleration, Time dome: Deceleration is fragile and can break very easily by anyone trying to walk in or exiting it.

    Cost: 60% pieces
    Cooldown: 3 posts

    Time dome: Freeze

    Sly’s strongest time manipulating ability, allowing him to create a dome that temporarily freezes time of those caught inside it. In contrast to the other time domes, this dome is much more rigid, with anyone trying to walk inside freezing as well. However, this dome also makes those caught inside it indestructible and unmovable, as even if it’s a different dimension, Sly cannot alter the space-time continuum. As such, Sly cannot just freeze someone and plant a bullet into their head. This ability is better suited in either helping Sly get out of bad situations and prepare the battlefield for his next set of traps, structures etc. And because this is a reactive ability, Sly cannot just grab a gun and shoot them while they are frozen (the bullet will be frozen the moment it leaves the barrel).

    Cost: 100% false pieces
    Cooldown: 5 posts

    Hourglass:


    This is the final ability of Sly’s timepiece that extends from the Creation aspect of the device. After having obtained the hourglass from the Temporal Ruins, Sly is able to enter his mind inside the timepiece and simulate all sorts of different worlds inside it. These worlds can contain a number of elements, and as such, can breed a new selection of clockwork creatures to inspire him for future purposes.

    However, at this current stage, Sly can only do just that as he has yet to master it. The hourglass currently does nothing that will benefit him in any sort of combat, and is there fore character development purposes.


    Limitations/Weaknesses:
    As stated above, the timepiece is limited to how many pieces it has, both true and false. Only one spirit may be active in the timepiece each time, and their abilities used in bursts of 6 per set, before having to recharge for 2 posts.

    Cost: 5 slots (excluding event ability)
    --

    Siren R20 sidesword w/ sonifier:


    Type: Sidesword
    Appearance:



    Materials: The sidesword is made purely of Damascan steel, very strong and sturdy and refined to serve a primary purpose of piercing even through steel armour. The hilt and guard however are adourned with gems or polished stones reminiscent of the undisturbed depths of the sea under the sun. It also has an inbuilt sonifier of sorts in its guard, capable of vibrating the entire blade at varying frequencies.

    Thickness: The blade is not very thick, capable of bending towards the flat portion with enough strength without breaking, but it is slightly thicker than a standard rapier.

    Purposes: The R20 is a backup weapon for Sly whenever he is disarmed from his timepiece. It is considerably weaker in comparison to his primary weapon, but it still serves its purpose as a sidesword. It is basically an ordinary sidesword made from tougher material, but with an added device - the sonifier.

    The sonifier has three settings: Absorb, Neutral and Release.

    In Absorb, the sonifier actively takes in the wind and kinetic energy from any motion of the blade and stores it inside the device. Due to this, the R20 would have drastically decreased cutting and piercing power compared to an ordinary sidesword.

    In Neutral, the sonifier is turned off and the R20 just acts like an ordinary sidesword.

    In Release, the sonifier releases the energy as sound energy in a limited, sustained manner within the blade, causing it to utter different pitches and vibrate at vary frequencies. The more energy it has absorbed, the longer it would vibrate. These sounds are bearable when Sly is not moving the R20, but when he thrusts, the sound waves contract against one another at the front of the blade, forcing a powerful screech. Enemies standing in front of the blade would be stunned by the high pitch. However, this can act as a double-edged sword as Sly is not immune to the sound himself. If he withdrew his R20 too quickly towards him, he would be stunned by its screeches.

    The high frequency also causes the blade to vibrate, increasing its cutting power. At its peak frequency, the R20 can cut through 25mm of steel, but this will immediately backfire at Sly as the high pitch will daze him even as he swing the blade away from him. Increasing the frequency will also drain the energy more quickly and put even more stress to Sly's grip as the hilt does not cushion the vibration.

    The sonifier can only absorb energy by swinging the blade or striking it against a surface. If none of his is achieved, the energy will either decay or reset to zero.
    Cost: Unknown


    Last edited by sLy on Tue Dec 13, 2016 3:08 pm; edited 11 times in total


    _________________________________________________________

    ~~My Writing Projects <3~~

    --
    Lead out of hell [COMPLETE] [Click here]

    --

    Sly's Theme:
    avatar
    sLy
    Head Administrator
    Head Administrator

    Status :
    Online
    Offline

    Male Posts : 301
    Reputation : 4
    Age : 25

    Character sheet
    Character Name: Sly
    Species: Human
    Alignment : True Neutral

    Re: Sly's Weapons and items

    Post by sLy on Sun Jul 31, 2016 7:11 pm

    BUMP


    _________________________________________________________

    ~~My Writing Projects <3~~

    --
    Lead out of hell [COMPLETE] [Click here]

    --

    Sly's Theme:
    avatar
    Aero Dynamic
    Owner
    Owner

    Status :
    Online
    Offline

    Female Posts : 390
    Reputation : 6
    Age : 15

    Character sheet
    Character Name: Aero Dynamic
    Species: Dragon
    Alignment : Lawful Neutral

    Re: Sly's Weapons and items

    Post by Aero Dynamic on Tue Aug 02, 2016 11:51 pm

    Approved


    _________________________________________________________

    'There are two paths, either go down looking like a fool or defend the thing that you love. It all depends in actions'
    [20:13:00 21/12/2016] Leif : iM TELLING MOMMY AERO
    avatar
    sLy
    Head Administrator
    Head Administrator

    Status :
    Online
    Offline

    Male Posts : 301
    Reputation : 4
    Age : 25

    Character sheet
    Character Name: Sly
    Species: Human
    Alignment : True Neutral

    Re: Sly's Weapons and items

    Post by sLy on Sat Oct 01, 2016 7:36 pm

    MOVED AND UPDATED, awaiting approval.

    Changes made:

    -Added new weakness to timepiece (EMP blasts will shut everything down for 3 posts).
    -Added new weapon (Siren R20 rapier with sonifier)


    _________________________________________________________

    ~~My Writing Projects <3~~

    --
    Lead out of hell [COMPLETE] [Click here]

    --

    Sly's Theme:
    avatar
    Cedric
    Administrator
    Administrator

    Status :
    Online
    Offline

    Male Posts : 92
    Reputation : 3

    Character sheet
    Character Name: Cedric
    Species: Paradigm
    Alignment : Chaotic Neutral

    Re: Sly's Weapons and items

    Post by Cedric on Fri Nov 25, 2016 2:11 pm


    As discussed in Skype, state that there is reactive time after your Pause resumes, then conjoin the two weapons into one to shorten the list.

    Kthxbai


    _________________________________________________________

    "It's not that I hate people. It's that I dislike people. There IS a difference, even if it's subtle. Just means that making friends is a bit harder for me. Speaking of which, Why's Allelujah's kingdom considered to be the darkest kingdom of all?


    Because he's got so many damn knights."
    avatar
    sLy
    Head Administrator
    Head Administrator

    Status :
    Online
    Offline

    Male Posts : 301
    Reputation : 4
    Age : 25

    Character sheet
    Character Name: Sly
    Species: Human
    Alignment : True Neutral

    Re: Sly's Weapons and items

    Post by sLy on Sat Nov 26, 2016 8:21 pm

    UPDATED

    -Number of weapons reduced to 5 from 8
    -Added more info on the structures Sly can build
    -Added the reactive nature of the time dome and that only Sly himself can be exempted from their effects (i.e. anything he's not in contact with will be affected).


    _________________________________________________________

    ~~My Writing Projects <3~~

    --
    Lead out of hell [COMPLETE] [Click here]

    --

    Sly's Theme:
    avatar
    Cedric
    Administrator
    Administrator

    Status :
    Online
    Offline

    Male Posts : 92
    Reputation : 3

    Character sheet
    Character Name: Cedric
    Species: Paradigm
    Alignment : Chaotic Neutral

    Re: Sly's Weapons and items

    Post by Cedric on Mon Nov 28, 2016 3:21 pm

    Looks like you followed through with what I requested change. As such, you've given yourself the re-approved status.



    RE-APPROVED.


    _________________________________________________________

    "It's not that I hate people. It's that I dislike people. There IS a difference, even if it's subtle. Just means that making friends is a bit harder for me. Speaking of which, Why's Allelujah's kingdom considered to be the darkest kingdom of all?


    Because he's got so many damn knights."

    Sponsored content

    Re: Sly's Weapons and items

    Post by Sponsored content


      Current date/time is Sat Aug 19, 2017 6:09 am