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    Abilities Template

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    sLy
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    Abilities Template

    Post by sLy on Mon Feb 08, 2016 10:31 pm

    Please use the following template to make abilities. To make another ability in one app, simply copy and paste everything from 'Name of ability' to 'limitation/weaknesses' below your first ability and fill in the template. For now abilities will need approval from a creation center mod and combat rp mod or two combat rp mods.


    Code:

    [u]Abilities[/u]

    [b]Name of ability:[/b]
    [b]Type of ability:[/b] (Offensive? Defensive? Supplementary? Healing?)
    [b]Type of ability 2:[/b] (Ranged? Melee? Cone? Area of Effect? Etc. If ranged, please include maximum range. If Area of Effect, please include maximum diameter.)
    [b]Type of ability 3:[/b] (Active, passive or toggle?)
    [b]Description:[/b] (Please be as specific as you can)
    [b]Limitation/Weaknesses:[/b]
    [b]Cooldown:[/b] (How long does it take to recharge this ability?)


    Last edited by sLy on Sat Oct 29, 2016 3:40 am; edited 3 times in total


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    Re: Abilities Template

    Post by Navi on Sun May 08, 2016 4:56 am

    Updated
    05/15/2016
    added tier and energy cost fields


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    Re: Abilities Template

    Post by sLy on Thu May 19, 2016 7:30 pm

    UPDATED
    20/5/2015
    After discussing with Navi, strengths will NOT be approved here. Please go to 'Character Update' thread to place your strengths.

    Also, cleaned up the template a bit to remove anything associated with strengths.


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    Re: Abilities Template

    Post by sLy on Sat Oct 29, 2016 3:42 am

    UPDATE 29/10/2016

    Since we are no longer using the tier and energy system, the abilities template has been modified for the semi-freeform community of TB. "Ability Tier" has been removed, and "Cooldown" has been added.


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    Re: Abilities Template

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